

And you know that you can actually go back outside, back to the base to get the skill clowns. Computer Use and Repair, give them to T3-M4, after all he is a computer. cause your party members can do the job for you -Stealth, Demolition and Security Mission can do all these, she is a thief after all. You actually don't need any skill points. It's almost worth bumping the intelligence up to 10 or even 12, sacrificing Strength and/or Constitution. One way or the other, you'll be cursing a low amount of skill points to spend when leveling up. There are certain elements in the game you won't be able to pass (or at least not very easily) without skills. If you prioritize certain skills with your PC, prioritize other skills with your NPCs so that you always have a balance between skills. In any case, though, be sure to always have someone in your party with high Security, Computer Use and Repair. Computer Use is always useful, too-as is Demolitions. Take Repair only if you plan on using HK-47 a lot. I'd prioritize Security, Repair and Treat Injury (at least initially), in that order. Awareness isn't super important, either-especially if other party member have it. In your case, however, don't bother with Stealth unless you plan to really use it. Overall, the skill system in KotOR(II) is very well developed, I think. I'm almost tempted to say "all of them." They're all very useful, in different ways.

To me, Force Jump is by far the most useless Jedi-specific feat in the game. And since you can't "jump away" unless there's another enemy to jump to, the rapid in-and-out tactics won't work against a single enemy or even multiple ones if they're close to each other.Ī lot of the time, it also won't work indoors because there's rarely a clear line of sight to the enemy if you're more than 10 meters away. Force Jump only works with normal attack, not Power Attack/Flurry/Critical Strike, so having those feats (or not) won't actually make any difference. Well, you need to optimize the first strike strategy, you need to have a two-handed light saber with all three two weapon feats and every best saber crystal so you are optimized for maximum damage, and then if the opponent doesn't keel over you either jump away to another or hit them with a flurry.Eh. Continued abuse of our services will cause your IP address to be blocked indefinitely.I personally find the Jedi Guardian class the weakest of the three, especially since you can't use the force jump feats in combination with any other combat feat. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.

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